Gamification in Education: Learning with Motivation and Engagement

An innovative approach that integrates gamification techniques to enhance engagement and active learning, transforming the educational environment into a dynamic and inspiring space.

  • Next Date

    September 2025

  • Length

    2 weeks – (8 hours) once a week

  • Format

    In-person

  • Investment

    400€

Gamification in Education: Learning with Motivation and Engagement
Overview

The “Gamification in Education” module of the Postgraduate Program Level Up Your Game: Gamification with Impact is the starting point to explore how the principles and techniques of gamification can be applied in the educational context.

This module unveils the transformative potential of playfulness, offering both practical and theoretical insights into its implementation in the classroom and in training processes.

Through a dynamic and interactive approach, participants will have the opportunity to discover innovative methods to increase student motivation, improve knowledge retention, and create more collaborative and engaging learning environments.

Course content

The content is structured to provide a comprehensive and practical understanding of the fundamental concepts of gamification applied to education.

The approach combines theory and practice, allowing participants to explore the essential elements that make up gamified experiences, understand their application in the educational context, and apply the knowledge gained through a practical case study.

 

Introduction and Contextualization

  • Concept and evolution of gamification applied to education.
  • Differences between gamification, game-based learning, and traditional teaching methods.

 

Game Elements in the Educational Environment

  • Points, badges, rankings, challenges, and storytelling: how and when to use them.
  • The importance of feedback and progression for student motivation.

 

Benefits of Gamification in Learning

  • Encouragement of active participation and critical thinking.
  • Improvement in content retention and assimilation.

 

Pedagogical Strategies and Best Practices

  • Designing gamified activities for various subjects.
  • Integrating game elements into real educational projects.

 

Case Studies and Practical Examples

  • Analysis of successful initiatives in schools and universities.
  • Reflection on challenges and opportunities in implementing gamification.

 

Digital Tools and Resources

  • Platforms and applications that facilitate the creation of gamified experiences.
  • Guidelines for adapting tools to the educational curriculum.

 

Hands-on: Practical Case and Presentation

  • Participants will apply the learned concepts by developing a practical case, which will be worked on in teams during the sessions.
  • Each group will present their project to the others, promoting idea exchange and critical discussion of the results.

 

This activity aims to consolidate theoretical knowledge and develop practical skills for implementing gamification in the educational context.

Learning outcomes

This module has been designed not only to provide a deep understanding of the fundamentals of gamification but also to encourage the practical application of these concepts in the educational environment.

Through a balanced combination of theory and practice, participants will develop essential skills to transform teaching processes, making them more motivating, interactive, and effective.

 

Key Learning Outcomes:

  • Understand the fundamentals of gamification and its specificities in the educational context.
  • Identify game elements (points, badges, challenges, narratives, etc.) and learn how to apply them effectively in education.
  • Develop pedagogical strategies to stimulate both intrinsic and extrinsic motivation in students.
  • Analyze and discuss successful cases that highlight the transformation of the teaching process through gamification.
  • Explore digital tools and methodologies that facilitate the implementation of gamified projects in school and training environments.

Participant Profile

This module is designed to meet the needs of professionals looking to innovate in the field of education.

Aimed at educators, pedagogical coordinators, and other interested parties, the module offers tools and strategies to transform teaching practices through gamification.

Participants will have the opportunity to apply concepts practically, developing skills that will make them change agents, fostering more interactive and motivating learning environments.

This module is especially suited for:

  • Teachers and educators interested in innovating teaching methodologies.
  • Pedagogical coordinators and educational institution managers who want to energize the training process.
  • Trainers and professionals in the educational field who wish to integrate new approaches to enhance learning.
  • Professionals in related fields who wish to explore the advantages of gamification as a tool for educational transformation.
Program Coordination
Rui Cordeiro

Founder and Khan Guru – Crazy Sardine

Innovation is My Playground. For over three decades, I have been dedicated to creating playful experiences—from the world of video games to the practical application of gamification strategies across diverse contexts.

I have worked with companies such as Activision/Blizzard, Gameloft, 2K Games, and SONY Europe, where as a game designer, I also developed my knowledge on how game design can inspire motivating and effective solutions in education, team engagement, customer loyalty, and beyond in both corporate and societal environments

Over the past six years at Worten, I developed innovation frameworks and products aimed at motivating, engaging, and retaining both employees and consumers.

I am an early adopter of GenAI, having created the Generative Storytelling (GEST) framework, which leverages the latest generative AI technologies to amplify human creativity. I believe in co-creation: AI expands possibilities, generates new ideas, and personalizes immersive, impactful experiences that deeply engage audiences.

In the Postgraduate Program in Gamification, my goal is to share this vision and experience, helping each participant design transformative projects where playfulness and innovation become strategic allies for achieving memorable results.

Let’s build the future together—one epic experience at a time.

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